ADHD has an estimated worldwide prevalence of 2-3 % and is one of the most frequent neurodevelopmental disorders. Many problems in an ADHD-patient’s life arise from the lack of self-management abilities and social interaction with others. Our work aimed to support therapy for patients and therapists by providing automatic sentiment and topic classifiction of digital diary entries for therapy sessions, while protecting patients privacy.
In this work, we have developed a modular on-body system which supports self-management of psychological disorders for young adults unobtrusively in everyday life. We present insights into the future concept of an assessment system based on contextual experience sampling and biomarkers, to predict agitated situations and enable patients to reflect on their own behaviors.
Mobile devices offer a platform for sharing on the go, and keeping in touch regularly. However, it is still a challenge to design an input for mood, such that the sharing easily integrates into the daily life and is engaging for a longer time. To design an input, which overcomes these challenges, we explore the use of four different methods for expressing mood on mobile devices, drawn from previous work in psychology.
We showcase a distributed toolkit of various sensors and output modules, each with wireless capability, that can independently or in concert work together. This is enabled by a programming environment with a real-time interpreter that can connect and update the state of the modules on-the-fly.
A key aspect of children’s development is the ability to manage personal feelings, understand others’ feelings and needs, and interact positively with others. To facilitate and complement this process, we developed an interactive storytelling prototype to help children and parents explore emotional situations. Specifically, the tangible modular toolkit, enables the re-creation of different narratives using a multimodal user interface.
Grandparents and grandchildren that live apart often rely on communication technologies, such as messengers, video conferencing, and phone calls for maintaining relationships. To facilitate communication, we developed StoryBox, a tangible device that allows sharing photos, tangible artifacts, and audio recordings of everyday life.
Computer-mediated communication technology is ubiquitous in todays society. However, the design of these technologies often takes a screen-based approach and requires users to adopt new usage conventions. While these methods have been widely successful in helping individuals communicate, we take a step back in this paper and explore the design implications of a simpler tangible system for keeping in touch.
Social Interaction and the feeling of emotional closeness to beloved ones is mainly driven by the communication with each other. To continue the participation in each others lives, we have developed a concept to share daily activities, current moods and presence information using a smart livingroom table.